Designing an ARG

Documentation of the design process as sixth graders create an alternate reality game
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5 May 2010

Connections to reality. Connections to math


Story line development work

Story line development

Today, we worked to deepen the story line and make it our own. Students at this age are very worried about being original. A huge insult is to be called a poser! So, they didn’t want to copy the Flash Forward story line exactly. We also wanted to make our connection to reality – and I wanted to make the connection to math!! Here’s what they came up with…

A kid passes out for no reason and has a vision of a disaster in the future. Adults don’t really believe the child (can’t imagine that kind of adult!!) so the disasters actually happen. As soon as one adult (a government agent) begins to believe the children, he/she thwarts the next disaster leaving society convinced that it would have never really happened. So, adults go back to not believing. The game will end with a final vision of some epic disaster in the future. We decided to use four real disasters: 1) Haiti earthquake, 2) Iceland volcano, 3) Gulf of Mexico oil spill, and 4) Times Square bomb attempt (as the one that is thwarted).

We then discussed connecting the game to math. Last year, I had asked the students to limit the math to ratios and proportions. The state wants middle grade students to develop their proportional thinking so it made sense to dig deeply into that strand. This year, students asked that they be able use any sixth grade math concept. As we brainstormed the math that we might connect to these disasters, it seemed like a good decision to allow the students to use any of their math knowledge. Concepts such as circumference, area, and converting measures were all discussed. These are some of the most difficult concepts for students historically, so the idea that they want to use them in their game is very exciting to me!

We are not exactly sure how the players will interact with the game. Some are thinking of codes that players must solve and then use to move along in the game. However, that much has not been set in stone yet.

Tomorrow is character development!

5 May, 2010 at 20:16 by julie@juliemcleod.org

Posted in plot, reality, story line | No Comments »

4 May 2010

Story line: the winner is…

Storyboard of story line ideas

Story line ideas for our alternate reality game

Today was story line day. Students brainstormed all day and filled up three storyboards with ideas for the alternate reality game. There were some very good ideas! At the end of the day, I asked third block to go ahead and vote. I had already talked to each block about continuing to move forward by allowing each block to make decisions as they came up. That way, we would have a chance to finish the game by the end of the year!

The winner is…. A story inspired by the TV show Flash Forward.

The students seemed antsy today. Brainstorming really is hard work. By the end of the day leading brainstorming all day, I’m exhausted! I’m not sure they are comfortable without a vision of what the game will be. It is too ambiguous right now. I’m hopeful that tomorrow feels more focused now that we have our story line.

4 May, 2010 at 19:33 by julie@juliemcleod.org

Tags: plot, story line
Posted in plot, story line | No Comments »

1 Jun 2009

One student’s Game Development Documentary

I know this is late, but I wanted to post one of my student’s Game Development Documentary. (I was delayed as I was getting permission to post and she was editing.) This was written on May 15, 2009 by a student without prompting or request. I felt compelled to share it and after you read it, I think you will understand why. Here it is:

Sixth Grade Game Development Documentary 1

Written About: Rountree Sixth Grade Students

Written By: Brianna

Our Rountree students have been developing an alternate reality game the last six weeks of school We are just beginning development, but will finish with great excitement and a positive attitude! This documentary will help all players that play our game and give them clues while playing the game. Our game does not have a name, but will with the process. Our game is about four main characters, two teens and two adults. Their names are Brooke Summers, Kyle, Damonte Ramirez, and another woman with no name yet. Let me explain our characters, Brooke is from New York, New York and is a very snooty person. She is fifteen and a half and also rich. She somehow knows stuff about the island. She gets mysterious text messages from her cell phone that barely works. Kyle on the other hand is a pilot who flew the plane to the island. He is also prone to accidents, so something will most likely happen to him the game. Damonte is a “G” from Compton, California and he is sixteen. He is known as a bad kid and always is stirring up trouble. The other adult woman is divorced and lost her close loved one. She is sort of quiet and out of the picture thou [sic], for now at least. The island is very weird. Every bad thing that happens on Manhattan Island happens on our island. For instance if there is a water plant in Manhattan then there’s a fresh water source on the island in that same exact spot on our island. We are now working on the plot of the game. We think it will go something like this: Every person is on the island for a reason and some how it will change your life. The island is out of balance and needs someone or something to put it back in balance. Our characters have to travel back in time and go to different desinations on the island to put in secret codes. To get a code, you have to answer a ratio and proportion question. You have to go to all the destinations, come back in time, and be able to somehow get off the island. This game is in our hands and with enough imagination we can make a game of all games. Our game is the first alternate reality game to be on the internet thru [sic] K-twelfth grade. Our imagination is bigger than undergraduates. (Not saying our game is better.) I can’t wait to journal you in again on what sixth grade is doing and how our game is coming. With the amazing help of the best math teacher in the world Julie McLeod, ANYTHING IS POSSIBLE FOR FUTURE GENERATION MATH! :)

1 June, 2009 at 22:17 by julie@juliemcleod.org

Tags: characters, documentary, game, story, story line, summary
Posted in characters, plot, story line, technology | No Comments »

15 May 2009

Identifying our problems, making progress

I didn’t have the chance to blog last night about our progress, but we made some good developments. One thing we decided is that our plane crash on our crazy island will correlate with the plane crash in the Hudson River from back in January. We had some discussion about connecting it to the 9/11 attacks but that brings with it so many negative emotions and the Hudson River crash is really associated with positive feelings.

I also think we have found a good connection with Manhattan Island and the problems that occur there. One student found a really good graphic (below) that has helped us identify the major issues that Manhattan faces.

Issues in Manhattan

Issues in Manhattan

(You can see the graphic in context here.)

So, students in second block decided on four issues from Manhattan to make a connection to our crazy island and to ratios and proportions. The four Manhattan issues are:

1. Homeless/housing issues – When our characters crash on the island they are certainly homeless! The students are thinking about how they can make a connection to ratios and proportions. Thoughts are with ideas such as the ratio of materials needed to construct housing or the ratio of shelters per person, etc. I was really proud of the way that two of the students were working together yesterday. They each brainstormed ideas. Then they compared and contrasted their ideas using a Venn Diagram and made some decisions about what to keep and what to throw out. Here is a photo of them with some of their work (no faces for privacy reasons):

Students working on the homeless problem

Students working on the homeless problem

2. Health Issues/Swine Flu – This is probably the one that has been developed the most so far. One of our characters, likely Kyle the pilot, will become ill. The group is researching homeopathic remedies for the flu, which includes vinegar and garlic. They are thinking there will be a ratio of ingredients and then that the players will have to calculate the  proportion of ingredients that Kyle will need for a certain number of days.

3. Rats/Rodents – The students are researching ways to naturally rid themselves of rats. They are looking into traps and natural predators.

4. Transportation – This one is still a puzzle to me but I know they will come up with something! I think they are looking at how to get around the island, but I’m not sure how it will all take shape.

15 May, 2009 at 9:58 by julie@juliemcleod.org

Tags: plot, reality, story, story line
Posted in characters, plot, reality, story line | 1 Comment »

13 May 2009

Connections to reality in an alternate reality game

New storyboard panel of our connections to reality

New storyboard panel of our connections to reality

Today we made some exciting breakthroughs on our alternate reality game! I was becoming worried about where “reality” would actually work its way back into our story. Today I got my answer!

In second block, we started talking about the plot and all the students started playing ideas off each other. They came up with one of characters, Brooke, having a real map. It started as a map of a mall since she loves to shop, but moved to a map of New York since that is where she is from. This real map would mirror the island map and could be used to guide the characters into “balancing” the island so they can get off. We searched for maps of New York in second block and then also searched for real problems in New York that could mirror some of the problems that we had come up with for the island during our plot development work.

In third block we were continuing the work of second block. We decided that since Manhattan is an island that it might be good to have Manhattan Island mirror our “Lost” island. There is a nice symmetry to that, isn’t there?!? :) They also did some searching for problems on Manhattan Island that could mirror our problems on the island. We put our connection ideas on a new panel of our storyboard (pictured above). I’m thinking we could link to those real news stories and real maps in order to keep the reality part of the alternate reality game. Exciting developments!

13 May, 2009 at 21:55 by julie@juliemcleod.org

Tags: plot, reality, story, story line
Posted in plot, reality, story line | No Comments »

11 May 2009

The Plot Thickens

Plot ideas

Plot ideas

In addition to our character work today, second and third blocks also began working on the plot. We are thinking that the island is off kilter a little which is why it holds such mysterious powers. In other words, some things are out of proportion on the island which is what the characters will have to fix in order to get off the island. Finally, the math comes into play!! :)

This was difficult work because we all made a agreement in our project requirements that we would “hide the math” as one student put it. What we are saying is that we want the characters to have have an authentic reason to solve ratio and proportion problems, not just one of those games where you solve random math problems to get food or something. We equate it to those little games where you shoot an alien that has an equivalent fraction. In those little games, there is no story line, there is no real connection between the alien and the fraction. When we play those games, we get bored easily. We wanted our game to be different. So, we set high standards to “hide the math.”

So after two blocks worth of work, we only had the seven ideas seen in the photo above that fit our project requirements. Those seven ideas are good ones though!

It was interesting because in third block, I was getting them up to speed on what happened in second block with the plot development. There were three plot cards from second block and the students in third block thought that the second block students had slacked off during class. It wasn’t until they had to think of more ideas that “hid the math” that they realized how hard it is!

This is the math meat and I’m excited about the ways students are making connections to the way we use ratios and proportions in the real world! We’ll continue to develop more ideas on Wednesday.

11 May, 2009 at 18:37 by julie@juliemcleod.org

Tags: plot, story, story line
Posted in plot, story line | No Comments »

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